A Magnificent Anime World Awaits!
Anyway! Welcome to the land of Abika, where all your anime dreams can come true! In this world, you might find yourself in a fight with a magical warrior one minute, and be dancing with catgirls the next. You can explore vast cities with androids, delve into the depths of ancient dungeons with goblin slayers, and still be home in time to be served dinner by your very own combat butler!
In short, if you like anime, and you’ve seen something that makes you say “hey, that’s cool!”, you can make it happen here!
Big Eyes, Small Brains is the creation of veteran anime reporters L.B. Bryant and Samantha Ferreira, who dug deep into their wells of anime knowledge to create this fun-filled universe that’s packed with mystery, excitement, and even possible shenanigans. It’s the third entry in Attention Span Games’ Pocket RPG series, and follows in the footsteps of other fun adventures like DnDizzle and Laser Metal.
Big Eyes, Small Brains is the third book in our 4″x6″ Pocket RPG line. We take the Parody Hammer to the anime world with this bitingly satirical take on the genre’s countless tropes and icons. Its over-the-top take on everything, from mecha to those slice-of-life shows that seem to be everywhere nowadays, is sure to bring smiles to players new and old.
Laser Metal
Welcome to Brutalia, a world that thrives on violence, the cheer of the crowd, and the mysterious force known only as… “The Metal”. Join a band and fight for survival in Arena 66; the last bastion of civilization in a war torn world. Travel the wasteland in search of supplies, weaponry, and a whole lot of trouble. You know, because war… War never… Oh, never mind.
Welcome to Laser Metal. The pocket tabletop RPG all about Lasers… and Metal… If you love science-fiction, heavy metal. and role-playing then Laser Metal just might be the thing to complete you. Come rock with us and add your name to the list of backers that will be immortalized in Valhalla.
Laser Metal is the second game in Attention Span Games’ line of pocket sized RPGs, our mix and match line of stand-alone RPGs. In 2014 we brought you DnDizzle, our 80-90s Hip Hop parody of table top role playing. Now we bring you the Heavy Metal Scifi addition to this comedic series. Both games, as well as each other game we have planned in the series, are stand-alone games that run on the same system. This allows players to either play any single game, or mix and match them as they see fit. So if you already have DnDizzle and would like to add some Metal to your Hip Hop, this is for you. If you are a fan of Diz or really want to play LM but believe those are two worlds that should stay on separate concert stages, worry not, we will have more genres for you to mix into your table top pot.
DnDizzle: Dragons in the Hood
“Thug life aint always what it’s cracked up to be; especially when you got a big-ass dragon living in your hood.” In DnDizzle you take on the role of a heroic OG battling against the menacing black dragon that has taken over the city dump and is summoning monsters to destroy the OGs and their hood.
DnDizzle comes in a sleek, 6″x4″ pocket sized format for the nerd OG on the go. All you need is 2d6 (your bones), the book, a pencil, and some paper. From there you are good to go. This game is for mature players for language, drug use and violence. If you don’t mind some fantasy adult content and would like a good laugh, come join the fight and become a legend of the hood.
Pocket RPGs are designed so players may build characters quickly and play one off games and short campaigns.
Carmine
Carmine is a land of beauty and violence. Terrors claw their way out of the mists of the veil to bring suffering to all those unfortunate enough to get in their paths. Monstrous humanoids, known as the Taligar, roam the land
bringing pain and war to the unprepared.
Not all of Carmine is untamed, bastions of humanity have sprung up all across the island. These places are protected by casted heroes, trained to be the defenders or conquers of the world.
The mighty Legion lies in the east, conquering all in their path under the banner of their king. The Legion has been taught that Carmine will never be safe until it is united under one banner, theirs. They also fight in the name of their god, the Architect.
In the west is the progressive city-state of alchemists and the birthplace of airships, known as Endilay. Endilay is a place of science and advancement. With the might of the airship armada they have staved off attack from the Legion but have gained their ire.
In the south, protected by the burning sand of a desert, lies the oasis city of Amaranth. The religious community of Amaranth follows the teachings of the profit Fayte and call themselves the Righteous Hand. The Hand brings swift death to the wicked and train daily to hone the arts of assassination.
The balance between these mighty nations is a fragile one, maintained by fear of total annihilation. Will Carmine survive or fall to the ever present darkness.
“This core rulebook is very concise but still leaves room for growth in subsequent supplements in the form of abilities and technology. By incorporating alchemy infused black-powder and steam, the setting can be enhanced with new uses for the technology. Essentially, the setting is not tied down by standard epic fantasy tropes. Carmine is a new, unique experience for fantasy players looking to raise their technology level past simple sword and sorcery…
Mechanics covers skills, abilities, and combat. As stated before, the system uses a simple roll-over d20 system using your attribute and skill ranks as direct bonuses to your roll. The lists of skills is more than sufficient and divided into standard and weapon types. The weapon skills simply differentiate those used for weapon use versus those used for all other types of action. Abilities are those that further define what your character is capable of doing better than everyone else. The list is a bit small but ample. In addition, these abilities can easily be expanded upon to add new castes and factions for designing unique character types. Combat is very straight-forward”
~Aaron T. Huss – Roleplayer’s Chronicle
Carmine: Truth in the Darkness
Carmine: Truth in the Darkness is the first expansion to the Carmine universe. It takes the setting ten years into the future, adding new places, castes, factions, and technology to the experience. The book also adds extended knowledge about the existing world. We invite you to experience this epic, full-world expansion and see what’s next for Carmine and its citizens.
Carmine: A Role Playing Game of Alchemical Fantasy required to play.
The Codex of Pandemonium
Rumors have spread that it isn’t just a shroud or a punishment for our sins, as previously believed. Rather, some theorize that the Void may be a living thing, creeping closer ever so slowly so as to remain unnoticed, and while it recedes in some parts, it is only to encroach upon others.
Wild rumors of new, more terrifying creatures have also been sparked. Undead beings from the Void, shambling out in random places. No one can really confirm these rumors, as those who’ve supposedly encountered these wretched beings haven’t survived to account for what they saw. It can only be surmised by the anguish etched on the faces of supposed victims that a horrific death was encountered before meeting their maker.
This campaign is a compilation of the three Codex of Pandemonium adventures that lead your party across Carmine in search of a mysterious book rumored to be full of answers, knowledge and great power.
Requires Carmine Core Book to Play.