Page 20, Initiative: Says “2D6 + their awareness skill.” Should say “2D6 + their agility stat + awareness skill”
Page 22, Taking Damage: Says “After the character’s DR rating (if any) is subtracted from the damage dealt, the remaining damage subtracts from the target’s HP.” Should say “Damage rolled is subtracted from the target’s HP.” DR a Character’s Defense Rating which is the threshold one must meet to get to damage the target.
Page 52, Armors are missing prices: Light – 100 Gold, Medium – 150 Gold, Heavy – 200 Gold, Super Heavy – 250 Gold.
Laser Metal
Page 16, The Core: This class was dropped and this reference to it managed to slip through the cracks before printing. Pretend you never saw it.
Page 19, Equipment: It says you start with 500 credits. You start with 5.
Page 33, Taking Damage: Says “After the character’s DR rating (if any) is subtracted from the damage dealt, the remaining damage subtracts from the target’s HP.” Should say “Damage rolled is subtracted from the target’s HP.” DR a Character’s Defense Rating which is the threshold one must meet to get to damage the target.
Page 45, Gun Witch: starting gear says “two light laser weapons” Should say “two light pistols” It would be good to have the base skill of ranged, be usable for the starting weapons, and laser pistols are rare.
Page 71, Laser Weapons: Should also mention that recharging a laser weapon takes 1 round of not being used. There’s a delay, but it doesn’t cost money to reload.
Page 104: Mad Manager’s have random “ranged” Laser Weapons, not “ranger”